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Re: Alpha 13: one year of Unvanquished!

Posted: Mon Mar 04, 2013 9:46 am UTC
by Weed

Congratulations, alpha 13 works good on mac except some textures :)


Re: Alpha 13: one year of Unvanquished!

Posted: Mon Mar 04, 2013 9:49 am UTC
by KenuR
ViruS wrote:

You must be thinking Tremulous2 [name subjected to change due to timbo's actions, since it never was a successor although they somewhat claimed to be :P]
Unless your internet is very costy.

whoosh


Re: Alpha 13: one year of Unvanquished!

Posted: Mon Mar 04, 2013 11:20 pm UTC
by seana11
Viech wrote:

Hmm, the brightness of lower storage is similar to here. Some surfaces look a bit darker though due to missing specular mapping. I will keep an eye on lighting and try to prevent these black spots.

Does changing gamma have any influence? 1.7 is usually extremely bright.

Changing gamma to 1.3 makes it darker...


Re: Alpha 13: one year of Unvanquished!

Posted: Tue Mar 05, 2013 5:57 pm UTC
by lechimm3

Hi guys. First sorry my English, I'm brazilian. I and my friends play Tremulous and I want to show them Unvanquished. If you want, i could help to translate the game for Pt-BR. One negative point in Tremulous is that it haven't docs explain how the things work. Many things i learned here playing and reading about Unvanquished. These game is much more self-explaing and i congrats you for the dedicated work and time. Thak you!


Re: Alpha 13: one year of Unvanquished!

Posted: Tue Mar 05, 2013 9:40 pm UTC
by kharnov

Sure! A Portuguese translation would be fantastic!


Re: Alpha 13: one year of Unvanquished!

Posted: Wed Mar 06, 2013 8:33 pm UTC
by lechimm3

Well, I'm here to help. When you want, pm me. ;)


Re: Alpha 13: one year of Unvanquished!

Posted: Wed Mar 06, 2013 8:52 pm UTC
by Anomalous

Alternatively, install libwebp-dev from our repository.