It's release time again – Alpha 22

Some engine changes, some gameplay changes, a new map and a new version of an existing map…

Maps

We have a new map, Snowstation, from Supertanker. It has a simple layout, essentially a loop, and a snow-covered outside area forming part of that loop. Also, EmperorJack's Plat23 has had a little work done on it – colour tweaks and a few scenery adjustments.

Snowstation – beware the Random Deadly Pit!

Engine changes

Lots of things going on here. We're now using C++ for all engine code. (Game logic is still in C. We're not ready to change that yet.) A few things are a bit different – some commands are changed a little or renamed and some output looks different. One which you'll probably notice while playing is marking for deconstruction – you'll need to rebind that key. The reason is that /if has lost its modifier key support; you'll need to use /modcase instead. (You can effect the change by setting the deconstruct key via the bindings menus.)

For the moment, we've retained compatibility with SDL 1.2 and gcc 4.6.

Gameplay changes

Firstly, confidencemomentum. Nothing more than a name change.

The jetpack

Hold down the jump key and fly – but you can't hover any more and you only have a limited amount of fuel… when you're not flying, your jetpack will refuel itself. Flying is also faster but less accurate, and the jetpack isn't disabled when you're hurt by acid or swarms.

Under attack!

We've changed when and for what reasons “under attack” messages are reported. Humans will see warnings, indicating nearby destroyed buildings, relayed by repeaters or the reactor (repeaters will inform of their own destruction too); similarly, aliens will see warnings relayed by the overmind. The reactor and overmind will also relay warnings that they are under attack (at 75% health and 25% health) and when they are destroyed.

Ammunition and charge

Humans' weapons will be refilled or recharged automatically when close to a suitable building and not in use. Clipless weapons are fully refilled or recharged; other weapons get a full set of clips, but the clip in use isn't refilled (you'll have to reload).

Power supply

Repeaters are now effectively small reactors. They'll provide power even if there's no reactor.

Miscellaneous

The predicted % efficiency shown when placing a drill or a leech is now coloured. You want the colour to be green or yellow. Red is bad.

Bots should behave better around armouries now – little things like buying weapons from too far away.

Renderer changes

FXAA now works with Mesa in OpenGL 2.1 contexts.

Missing presumed delayed

We'd hoped to have IQM support and a new model or two this month, but they weren't ready in time.

Refresh Posts
Re: It's release time again – Alpha 22 -- ishq
Monday, 02 December 2013 10:25
Installers + unizip up. Let us know if stuff isn't working as expected.
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Re: It's release time again – Alpha 22 -- alex
Monday, 02 December 2013 21:42
the new release is crashing at launch:
http://unvanquished.net/forum/viewtopic.php?f=6&t=1273

please help, overmind needs me overmind.png
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Re: It's release time again – Alpha 22 -- dwarfvader
Monday, 02 December 2013 22:04
"Alex" wrote:
the new release is crashing at launch:
viewtopic.php?f=6&t=1273

please help, overmind needs me overmind.png

> I have problems too with this release. If i try to upgrade an exisiting unvanquished installation via yaourt, i end up with this error:
viewtopic.php?f=6&t=1232 ( i received an download error while updating the first time for tremor-gpp.pk3.
however, after that the download of the pk3s went fine )

>> If i purge the whole installation via "pacman -Rn unvanquished" and reinstall it, i can start and play but the game crashes everytime i try to open the options menu, either via ingame options or while in the main menu. It doesn't matter the game just shuts down.
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Re: It's release time again – Alpha 22 -- viech
Monday, 02 December 2013 22:31
DwarfVader, remove leftover pk3 files inside ~/.Unvanquished. The pak*.pk3 placed there by some servers can cause breakage.
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Re: It's release time again – Alpha 22 -- icaro440
Monday, 02 December 2013 23:49
s.o Linux Mint 12.04 mate (64)

Universal zip

- daemon fails
- daemon.exe fails (wine)

I want my money back!!
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Re: It's release time again – Alpha 22 -- rolandixor
Tuesday, 03 December 2013 02:53
bug-eyes.png I can't log into any servers (complains about some missing .voice for the basi) and it won't let me into options. prifle.png
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Re: It's release time again – Alpha 22 -- viech
Tuesday, 03 December 2013 03:25
"rolandixor" wrote:
bug-eyes.png I can't log into any servers (complains about some missing .voice for the basi) and it won't let me into options. prifle.png
"Viech" wrote:
remove leftover pk3 files inside ~/.Unvanquished. The pak*.pk3 placed there by some servers can cause breakage.
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Re: It's release time again – Alpha 22 -- dwarfvader
Tuesday, 03 December 2013 09:44
"Viech" wrote:
remove leftover pk3 files inside ~/.Unvanquished. The pak*.pk3 placed there by some servers can cause breakage.

well, i removed the whole .Unvanquished dir. Now the options menu is accessible, almost. I can't set Multisampling anymore. Its set fixed to 'No'. Also the apply button within the options menu doesn't trigger a vid_restart anymore? I had to manualy restart and starting the game and quiting it now leaves ugly screen artefacts. Previous versions didn't do that.

>Im pissed, even if its just "alpha":
  • Please establish some sort of prerelease testing other than just compiling it
  • Please inform us about changed dependencies and setup changes to be made to existing build enviroments to keep them running
  • Please communicate tips like deleting old config files in the release note
  • Please clean up the pk3 mess other than just adding package after package inflating the install size all the time
  • Please be more serious about the release quality. I mean ... other than coming together on the release day, talking bout goats half of the time and then struggle with source merging the rest of it

>>All in all not your best release... thumbs-down.png
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Re: It's release time again – Alpha 22 -- calinou
Tuesday, 03 December 2013 10:25
"daemon" and "daemonded" are seen as libraries by Thunar (and not binaries), yet I can run them from a terminal (and are set as executable). However, I can't run them by a double-click.

I had to delete my profile and create a new one, otherwise all textures were black if normal mapping was enabled, and the map was fullbright if it was disabled.
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Re: It's release time again – Alpha 22 -- virus
Tuesday, 03 December 2013 12:40
"icaro440" wrote:
s.o Linux Mint 12.04 mate (64)

Universal zip

- daemon fails
- daemon.exe fails (wine)
Same here.

Btw - Jetpack not being able to hover - What about building? sad.png
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Re: It's release time again – Alpha 22 -- viech
Tuesday, 03 December 2013 16:16
You can hover with the jetpack by pushing and releasing the jump key while in air (you can also go horizontally rather fast with this). Building with the jetpack indeed requires more skill now but except for some very complicated spots you should be able to build the same bases as previously.

We are working on a bugfix release, give us a few more days to hunt down as many of those naggers as possible. Keep in mind a good portion of the engine has been rewritten from scratch for this release.

Proper testing takes a lot of time and effort. Finding bugs is relatively easy, debugging them (the responsible developer is often not affected by the bug, especially when it's severe) and writing a bug report that explains the issue in technical detail is not. Setting up a testing environment for an upcoming release without introducing bugs by missing a certain file or having a bad one in place is also not straightforward. If you are able to do this and are willing to spend the time you could volunteer as a prerelease tester. Otherwise please understand that most of our developers have their schedule filled, especially around the release date.
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Re: It's release time again – Alpha 22 -- lololo
Tuesday, 03 December 2013 18:46
I used Unvanquished-0.22-windowsx64-installer.exe. And upon starting unvanquished I get a "deamon.exe has stopped working" message with these details:

Problem Event Name: APPCRASH
Application Name: daemon.exe
Application Version: 0.0.0.0
Application Timestamp: 529c0580
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7601.17744
Fault Module Timestamp: 4eeb033f
Exception Code: c0000005
Exception Offset: 0000000000015a01
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1029
Additional Information 1: 4cd9
Additional Information 2: 4cd94137de68d60d267a454fe5a98bfa
Additional Information 3: 10d8
Additional Information 4: 10d8ccd7a65c301658c7a28497e57ed6

Please help.
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Re: It's release time again – Alpha 22 -- rolandixor
Thursday, 05 December 2013 03:26
"Viech" wrote:
"rolandixor" wrote:
bug-eyes.png I can't log into any servers (complains about some missing .voice for the basi) and it won't let me into options. prifle.png
"Viech" wrote:
remove leftover pk3 files inside ~/.Unvanquished. The pak*.pk3 placed there by some servers can cause breakage.

Didn't fix it. I am going to reinstall.
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Re: It's release time again – Alpha 22 -- rolandixor
Thursday, 05 December 2013 04:01
"Viech" wrote:
You can hover with the jetpack by pushing and releasing the jump key while in air (you can also go horizontally rather fast with this). Building with the jetpack indeed requires more skill now but except for some very complicated spots you should be able to build the same bases as previously.

You may hate me for repeatedly saying this but it is going to come back to haunt you. The jetpack needs some improvements to allow for it to be used for building properly. The Korx mod got this right by giving you fuel without the other limitation. You could only use the jetpack for a limited time, so you could build with it (for example) but not camp. announce.png
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Re: It's release time again – Alpha 22 -- kharnov
Thursday, 05 December 2013 04:28
Why does it need to be useful for building? We're not trying to clone Tremulous here, we're going for a different kind of gameplay.
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Re: It's release time again – Alpha 22 -- ishq
Thursday, 05 December 2013 10:45
It's still useful in building. It just takes a bit more finesse to get where you want to go. Also, a jetpack is an integral part of building kharnov, as it allows you to build in locations inaccessible by foot.
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