Re: Weekly update: Jan. 13th
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seana11
Monday, 14 January 2013 03:05
Great job on fixing the corpse number bug. That was really annoying, especially because you never got to see your score at the end.
[quote="seana11"]
Great job on fixing the corpse number bug. That was really annoying, especially because you never got to see your score at the end.
[/quote]
Re: Weekly update: Jan. 13th
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KenuR
Monday, 14 January 2013 07:55
It's starting to look quite good, I must say. I wonder how the game will look when it hits beta.
[quote="KenuR"]
It's starting to look quite good, I must say. I wonder how the game will look when it hits beta.
[/quote]
Re: Weekly update: Jan. 13th
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ViruS
Monday, 14 January 2013 09:07
Quote:
so even the remaining Tremulous models should look better until they're replaced.
Typo spotted!
...and that egg... it looks thin at the branch/trunk (treetrunk?) of the structure, but oh well.
It's been almost a year since the first proper release.. hopefully Unvanquished will be well accepted into the world of gaming by Beta stage.
[quote="ViruS"]
[QUOTE]so even the remaining Tremulous models should look better [B]until[/B] they're replaced.[/QUOTE]
Typo spotted!
...and that egg... it looks thin at the branch/trunk (treetrunk?) of the structure, but oh well.
It's been almost a year since the first proper release.. hopefully Unvanquished will be well accepted into the world of gaming by Beta stage.
[/quote]
Re: Weekly update: Jan. 13th
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icaro440
Monday, 14 January 2013 13:59
Unvanquished soon become my favorite game, I sincerely believe that this game is being developed in an exemplary manner (players are informed of progress and also our opinions are taken into account.) I'm sure that this way of working will produce a great game.
I feel very comfortable playing on the map plat,it will be a great successor to the ATCS.
Congratulations.
[quote="icaro440"]
Unvanquished soon become my favorite game, I sincerely believe that this game is being developed in an exemplary manner (players are informed of progress and also our opinions are taken into account.) I'm sure that this way of working will produce a great game.
I feel very comfortable playing on the map plat,it will be a great successor to the ATCS.
Congratulations.
[/quote]
Re: Weekly update: Jan. 13th
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StalKermit
Tuesday, 15 January 2013 08:57
icaro440 wrote:
I feel very comfortable playing on the map plat,it will be a great successor to the ATCS.
Blashpemy! None will ever be as great as ATCS. Except maybe NTCS...
[quote="StalKermit"]
[QUOTE=icaro440;5645]I feel very comfortable playing on the map plat,it will be a great successor to the ATCS.[/QUOTE]
Blashpemy! None will ever be as great as ATCS. Except maybe NTCS...
[/quote]
Re: Weekly update: Jan. 13th
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ViruS
Tuesday, 15 January 2013 09:05
StalKermit wrote:
Blashpemy! None will ever be as great as ATCS. Except maybe NTCS...
Let's remake it for the (millionth time)!
Like gloom was remade, much of it was preserved. We should do the same.
[quote="ViruS"]
[QUOTE=StalKermit;5664]Blashpemy! None will ever be as great as ATCS. Except maybe NTCS...[/QUOTE]
Let's remake it for the (millionth time)!
Like gloom was remade, much of it was preserved. We should do the same.
[/quote]
Re: Weekly update: Jan. 13th
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Amazonian1515
Tuesday, 15 January 2013 14:00
Off-Topic, slightly, but whenever I read a blog/news post on the forums, the sentence will start after the image, which is a bit confusing. It's fixed when I go to the main site though.
[quote="Amazonian1515"]
Off-Topic, slightly, but whenever I read a blog/news post on the forums, the sentence will start after the image, which is a bit confusing. It's fixed when I go to the main site though.
[/quote]
Re: Weekly update: Jan. 13th
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KenuR
Tuesday, 15 January 2013 15:11
StalKermit wrote:
Blashpemy! None will ever be as great as ATCS. Except maybe NTCS...
This is going to cause some controversy, but here it goes anyway.
Fuck ATCS.
[quote="KenuR"]
[QUOTE=StalKermit;5664]Blashpemy! None will ever be as great as ATCS. Except maybe NTCS...[/QUOTE]
This is going to cause some controversy, but here it goes anyway.
Fuck ATCS.
[/quote]
Re: Weekly update: Jan. 13th
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seana11
Tuesday, 15 January 2013 21:33
KenuR wrote:
This is going to cause some controversy, but here it goes anyway.
Fuck ATCS.
Eh; I've found that that is the only map that isn't biased one way or the other in any obvious way. It still is boring after a while, though.
[quote="seana11"]
[QUOTE=KenuR;5670]This is going to cause some controversy, but here it goes anyway.
Fuck ATCS.[/QUOTE]
Eh; I've found that that is the only map that isn't biased one way or the other in any obvious way. It still is boring after a while, though.
[/quote]
Re: Weekly update: Jan. 13th
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Khaoz
Tuesday, 15 January 2013 22:43
Yea mostly good players prefer ATCS for its balance and scrimming use.
'this is why it's mostly n00bs who say, OMG THIS MAP AGAIN whenever it's on'
[quote="Khaoz"]
Yea mostly good players prefer ATCS for its balance and scrimming use.
[SIZE=1]'this is why it's mostly n00bs who say, OMG THIS MAP AGAIN whenever it's on'[/SIZE]
[/quote]
Re: Weekly update: Jan. 13th
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ViruS
Wednesday, 16 January 2013 01:52
seana11 wrote:
Eh; I've found that that is the only map that isn't biased one way or the other in any obvious way. It still is boring after a while, though.
True, yet it's the most playable map.
Without a week's of ATCS, you'll have to play another ATCS game eventually. Besides, there are servers which put 'ATCS' as a default, or a common rotated map.
i.e. AA(Aussie Assault) automatically moves the map to "ATCS" if someone joins and restarts the timer as soon as they enter the game...
AA (Alcoholics Anonymous) always has ATCS unless voted
W " " " "
-ATCS Tavern- " " and even the name states it!
etc.etc.
[quote="ViruS"]
[QUOTE=seana11;5673]Eh; I've found that that is the only map that isn't biased one way or the other in any obvious way. It still is boring after a while, though.[/QUOTE]True, yet it's the most playable map.
Without a week's of ATCS, you'll have to play another ATCS game eventually. Besides, there are servers which put 'ATCS' as a default, or a common rotated map.
i.e. AA(Aussie Assault) automatically moves the map to "ATCS" if someone joins and restarts the timer as soon as they enter the game...
AA (Alcoholics Anonymous) always has ATCS unless voted
W " " " "
-ATCS Tavern- " " and even the name states it!
etc.etc.
[/quote]
Re: Weekly update: Jan. 13th
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Viech
Wednesday, 16 January 2013 05:32
Khaoz wrote:
Yea mostly good players prefer ATCS for its balance and scrimming use.
ATCS was neither balanced in
public GPP games nor in scrims
[Citation needed].
ATCS was nevertheless a good map. However, if we stick to it we will deter new players. We don't live in the twentieth century anymore.
[quote="Viech"]
[QUOTE=Khaoz;5676]Yea mostly good players prefer ATCS for its balance and scrimming use.[/QUOTE]
ATCS was neither balanced in [URL="stats.tremulous.net/tremstats/us1/map_details.php?map_id=9"]public GPP games[/URL] nor in scrims[SUP][Citation needed][/SUP].
ATCS was nevertheless a good map. However, if we stick to it we will deter new players. We don't live in the twentieth century anymore.
[/quote]
Re: Weekly update: Jan. 13th
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Khaoz
Wednesday, 16 January 2013 07:24
Viech wrote:
ATCS was neither balanced in
public GPP games nor in scrims
[Citation needed].
I'm talking about before they made all those stupid changes.
[quote="Khaoz"]
[QUOTE=Viech;5691]ATCS was neither balanced in [URL="stats.tremulous.net/tremstats/us1/map_details.php?map_id=9"]public GPP games[/URL] nor in scrims[SUP][Citation needed][/SUP].[/QUOTE]
I'm talking about before they made all those stupid changes.
[/quote]
Re: Weekly update: Jan. 13th
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ViruS
Wednesday, 16 January 2013 07:28
Viech wrote:
ATCS was neither balanced in GPPgames
ATCS wasn't balanced in 1.1 either, but when played on lagged, it was. On aussie assault, last time i checked (before statistics moved to unvanquished) alien wins was 50% and humans was 48%. Human kills was slightly over aliens too..
[quote="ViruS"]
[QUOTE=Viech;5691]ATCS was neither balanced in [SIZE=6]GPP[/SIZE]games[/QUOTE]
ATCS wasn't balanced in 1.1 either, but when played on lagged, it was. On aussie assault, last time i checked (before statistics moved to unvanquished) alien wins was 50% and humans was 48%. Human kills was slightly over aliens too..
[/quote]
Re: Weekly update: Jan. 13th
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KenuR
Wednesday, 16 January 2013 10:05
Khaoz wrote:
Yea mostly good players prefer ATCS for its balance and scrimming use.
'this is why it's mostly n00bs who say, OMG THIS MAP AGAIN whenever it's on'
Pardon me for being sick of it after playing it for literally hundreds of times. I guess that makes me a noob then.
[quote="KenuR"]
[QUOTE=Khaoz;5676]Yea mostly good players prefer ATCS for its balance and scrimming use.
[SIZE=1]'this is why it's mostly n00bs who say, OMG THIS MAP AGAIN whenever it's on'[/SIZE][/QUOTE]
Pardon me for being sick of it after playing it for literally hundreds of times. I guess that makes me a noob then.
[/quote]
Re: Weekly update: Jan. 13th
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PaN61
Wednesday, 16 January 2013 11:04
I certainly haven't been sick of ATCS after all the times I played it. I found it to be pretty balanced as well (Lagged on 1.1).
[quote="PaN61"]
I certainly haven't been sick of ATCS after all the times I played it. I found it to be pretty balanced as well (Lagged on 1.1).
[/quote]
Re: Weekly update: Jan. 13th
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Khaoz
Wednesday, 16 January 2013 22:39
ViruS wrote:
ATCS wasn't balanced in 1.1 either, but when played on lagged, it was. On aussie assault, last time i checked (before statistics moved to unvanquished) alien wins was 50% and humans was 48%. Human kills was slightly over aliens too..
That's because most the good players would stack humans.
KenuR wrote:
Pardon me for being sick of it after playing it for literally hundreds of times. I guess that makes me a noob then.
yes
[quote="Khaoz"]
[QUOTE=ViruS;5696]ATCS wasn't balanced in 1.1 either, but when played on lagged, it was. On aussie assault, last time i checked (before statistics moved to unvanquished) alien wins was 50% and humans was 48%. Human kills was slightly over aliens too..[/QUOTE]
That's because most the good players would stack humans.
[QUOTE=KenuR;5702]Pardon me for being sick of it after playing it for literally hundreds of times. I guess that makes me a noob then.[/QUOTE]
yes
[/quote]
Re: Weekly update: Jan. 13th
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Ishq
Wednesday, 16 January 2013 23:45
With unlagged, atcs was biased towards aliens in both 1.1 and GPP. Perhaps things were different with lagged, I never played competitively with lagged.
[quote="Ishq"]
With unlagged, atcs was biased towards aliens in both 1.1 and GPP. Perhaps things were different with lagged, I never played competitively with lagged.
[/quote]
Re: Weekly update: Jan. 13th
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KenuR
Thursday, 17 January 2013 11:06
You seem to be a bit confused about the meaning of "noob".
[quote="KenuR"]
[QUOTE=Khaoz;5718]
yes[/QUOTE]
You seem to be a bit confused about the meaning of "noob".
[/quote]
Re: Weekly update: Jan. 13th
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ViruS
Thursday, 17 January 2013 11:33
Ishq wrote:
With unlagged, atcs was biased towards aliens in both 1.1 and GPP. Perhaps things were different with lagged, I never played competitively with lagged.
I did play lagged on asia unofficials with other australians/asians, but most of them didn't know how to aim ahead...
[quote="ViruS"]
[QUOTE=Ishq;5720]With unlagged, atcs was biased towards aliens in both 1.1 and GPP. Perhaps things were different with lagged, I never played competitively with lagged.[/QUOTE]
I did play lagged on asia unofficials with other australians/asians, but most of them didn't know how to aim ahead...
[/quote]
Re: Weekly update: Jan. 13th
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Chomps123
Thursday, 17 January 2013 16:45
Anyways...The game is looking great so far, and i hope it will keep progressing even after the initial beta release. I, for one, will defiantly play this over Tremulous any day. Once again...good job.
[quote="Chomps123"]
Anyways...The game is looking great so far, and i hope it will keep progressing even after the initial beta release. I, for one, will defiantly play this over Tremulous any day. Once again...good job.
[/quote]
Re: Weekly update: Jan. 13th
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banksy
Saturday, 19 January 2013 07:16
ATCS is actually amazing haha. Unvanquished is looking great. Keep up the good work guys, and the updated maps look great. My new computer is still on its way but once it arrives I will begin mapping for unvanquished again and possibly have a beta release ready over the next 3 months since I'm still mapping for urban terror.
[quote="banksy"]
ATCS is actually amazing haha. Unvanquished is looking great. Keep up the good work guys, and the updated maps look great. My new computer is still on its way but once it arrives I will begin mapping for unvanquished again and possibly have a beta release ready over the next 3 months since I'm still mapping for urban terror.
[/quote]