Alpha 17 is ready!

Download it! Read on for what's new.

Updates

Shadows!

A long-awaited feature, we now have preliminary shadows on the GL3 renderer. Formerly, we only had blob shadows, which looked quite terrible and didn't exactly go nicely with our new models. With this release, we finally have projection shadows based off shadow maps. They're still in an early stage, but you're free to experiment with them. Use the cg_buildableShadows and cg_playerShadows cvars to turn them on for buildings and players, respectively. The cg_shadows cvar will adjust the quality, with 1 being the old blob shadows and 2 to 6 being the new ones. You can expect some initial weirdness as we work out bugs, but that's where you come in. Test it out and post shots on our forums so we can make sure we get everything ironed out!

Map updates!

Both Plat23 and Thunder have been improved for the tournament. To make it perform better, Thunder's fog has been replaced with color grading. As for Plat23, it has more detail than before, and the specular maps have been toned down somewhat so that it doesn't interact so strongly with our bloom. You can also jump off the railings at the center of the map, but you'll die. This is probably not a good idea.

Unvstats!

Now we're debuting our first Unvstats release, which is based off the old Tremstats you might be familiar with. More features will be added to it over the coming weeks and months, including achievements and stats for our newly launched EU server, but at the moment you can already see some of the improvements we've made. For one, it's much more attractive to look at, with quite a bit of web design done to it, not to mention better organization. There's also a skill algorithm you can use to see how you stack up against other players. The graphs are all in SVG, too.

Universal zip!

With this release, we now have a universal zip available. Instead of installing, you simply run the appropriate binary, and that's that. This should vastly simplify things for people on our three supported platforms, assuming you don't like to use the installer. It has binaries for Windows, Mac, and Linux. Also, in the case you like installers, we will have the generic Linux installer available again this release. Just wait a day or two and it'll be up.

NetRadiant packages!

For our mappers, we now have a new NetRadiant build with updates for Unvanquished, as well as a gamepack to use with NetRadiant. Support has been added for the WebP image format, as well as our new entities. Of course, you'll actually have to know how to use Radiant-based map editors to make usage of it. The packages can be found in this forum thread.

Bot improvements!

As always, we have some new updates to bot behavior for this release, based on player feedback and our own observations. We've fixed bot reactions to being attacked, and have made changes to the navmeshes they use for navigation. Bots will walk to regain stamina if they're human. They will also be forced to stay on the navmesh at all times, which should prevent them from getting into silly situations.

Translation updates!

We now have an entirely new language, Galician, which is spoken in the autonomous Galicia region in the northwest of Spain and is somewhat related to Portuguese. In addition, we also have updates for the French, German, and Ukrainian languages. As always, we are open to more translators, and you'll get a nice spot on our credits if you complete a translation or contribute substantially to one.

Refresh Posts
Re: Alpha 17 is ready! -- deathreaper
Monday, 08 July 2013 04:00
Very excited to update Unvanquished. c:

Great work guys.
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Re: Alpha 17 is ready! -- stalkermit
Monday, 08 July 2013 04:15
"kharnov" wrote:
newly launched EU server

Surely it's a relaunch because I remember there being an official EU server beforehand.
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Re: Alpha 17 is ready! -- kharnov
Monday, 08 July 2013 04:17
New one. This one is hosted by kangz.
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Re: Alpha 17 is ready! -- journeyman
Monday, 08 July 2013 13:04
msvcp100.dll was not found.

Is it ok to copy the file from the old version?
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Re: Alpha 17 is ready! -- danmal
Tuesday, 09 July 2013 01:54
Yes, go ahead. You can also download it from here
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Re: Alpha 17 is ready! -- chomps123
Tuesday, 09 July 2013 18:02
Nice work Unv team...you've definitely smoked the "progress" being done in Trem.
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Re: Alpha 17 is ready! -- kynes
Wednesday, 10 July 2013 01:01
"Chomps123" wrote:
Nice work Unv team
thumbs-up.png
Quote:
...you've definitely smoked the "progress" being done in Trem.

Tremulous is awesome and Darklegion et al deserve major credit for that, even if they couldn't all work indefinitely on a project that they weren't paid for and didn't have time for.
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Re: Alpha 17 is ready! -- virus
Wednesday, 10 July 2013 10:16
I'm not sure where this came from:
Unvanquished = Tremulous Too (2)
Currently, I still see unvanquished as the "hidden" tremulous 1.2 that was "never released".

Btw, why exactly was the old cg_shadows "2" cvar removed last year (along with "3" etc.)?
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Re: Alpha 17 is ready! -- stalkermit
Wednesday, 10 July 2013 16:35
"Chomps123" wrote:
Nice work Unv team...you've definitely smoked the "progress" being done in Trem.

When was the last time someone claimed progress was being done in Trem?
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Re: Alpha 17 is ready! -- Unregistered (guest)
Wednesday, 10 July 2013 19:42
if you are going to make it a zip can we get a version that simply updates from the last version to the newest one as my internet is shit and almost a gig is gonna take a very very long time
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Re: Alpha 17 is ready! -- killing time
Thursday, 11 July 2013 01:46
"StalKermit" wrote:
When was the last time someone claimed progress was being done in Trem?

Maybe mid-2011? skeleton.png
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Re: Alpha 17 is ready! -- Unregistered (guest)
Sunday, 21 July 2013 13:32
""" wrote:
"StalKermit" wrote:
When was the last time someone claimed progress was being done in Trem?

Maybe mid-2011? skeleton.png
https://github.com/darklegion/tremulous - 2 months ago
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Re: Alpha 17 is ready! -- ishq
Sunday, 21 July 2013 20:14
To be fair, that's not really progress. It's simply merging ioq3 upstream. They're not actively developing Tremulous itself.
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Re: Alpha 17 is ready! -- Unregistered (guest)
Sunday, 21 July 2013 23:01
Yes, because working on the engine code really is not progress. It's just merging ioq3 upstream for the sake of wanting to spend your free time on merging ioq3 upstream. OK!
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Re: Alpha 17 is ready! -- raptor
Saturday, 27 July 2013 22:03
hey i have the program in .now what do i do? i'm a newb and i don't know about pk3 /hompage and that stuff. how do u upgrade unvanq?
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Re: Alpha 17 is ready! -- icaro440
Saturday, 27 July 2013 23:08
No te compliques, descarga el zip universal, es un zip que contiene todos los archivos necesarios, lo descargas lo descomprimes y ejecutas daemon.exe (si estas en windows)

Descargalo desde aqui: (universal zip)

http://sourceforge.net/projects/unvanquished/files/
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Re: Alpha 17 is ready! -- raptor
Sunday, 28 July 2013 21:58
gracias ícaro
:)
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