Here's Alpha 18!

Download it! Read on for what's new. 

New marauder model!

We've brought in a new addition to the alien team this release, with a brand new marauder model. It is nicely detailed with glowing chameleon-esque eyes, sharp teeth, and small hooks on the end of its legs, ostensibly to aid in wall jumping. There are high-resolution textures for both the regular and advanced forms. Try it out! New first-person limbs will be available next release.

New reactor model!

As I've mentioned in the preview post last week, we now have a new model for the human team, the reactor. Much more detailed than its predecessor, the reactor's glowing, spinning arms pulsate to reassure you that your turrets are ready and primed to fend off alien attacks, likely from that new marauder. Available now in a human base near you!

New medistation model!

Surprise! We have yet another model for the human team this release, dug up from our pre-alpha vaults and touched up to fit in with our new buildings. The new medistation does away with the floating holographic plus sign that the old one had, instead replacing it with a pleasant pulsing glow to verify that it is in operation. Make sure to use it instead of feeding the alien team!

Updated human textures!

Once more we've updated the human textures, likely for the final time. They're in double the resolution, they've received gloss maps, and in general they look better than they did before with a more consistent color scheme and proper shading. Next month, they'll be updated for the first-person arms as we go about updating our weapons. We've also fixed the transparency issue on the armor, so you won't be able to see through it anymore.

Gloss map support!

In addition to our existing support for diffuse, specular, normal, and glow maps, we now have support for another kind of texture mapping, gloss maps. A gloss map defines the roughness of a surface, which is useful when a texture uses multiple materials. You can see them in action on the reactor, the turret, and the new human textures.

More renderer improvements!

Besides gloss maps, we have some other neat things. For one, we've drastically reduced the amount of memory used by Thunder, and the same fix should work on some of our other new maps, too! Some of the shadow weirdness should be fixed, and the player shadows are certainly in a presentable state, although we're still working on building shadows. Also, you should see performance improvements if you were using CPU rather than GPU vertex skinning, likely if you're using Mesa.

Refresh Posts
Re: Here's Alpha 18! -- Unregistered (guest)
Monday, 05 August 2013 08:09
Bots still not integrated. :(
| Quote |
Re: Here's Alpha 18! -- virus
Monday, 05 August 2013 11:02
"kharnov" wrote:
small hooks on the end of its legs, ostensibly to aid in wall climbing
:/
Quote:
medistation... pleasant pulsing glow to verify that it is in operation
The old one didn't display the sign
Quote:
We've also fixed the transparency issue on the armor, so you won't be able to see through it anymore.
??? Wasn't it always opaque?

Anyway I'm looking forward to seeing new models in-game... just... that it's too big for my interwebz to handle right now :/
| Quote |
Re: Here's Alpha 18! -- tom
Monday, 05 August 2013 13:40
When I try to run the game on Windows 7, I get the following error:
[attachment=1]msvc.png[/attachment].
It happens when installed with Unvanquished-0.18-windows-installer.exe or when Unvanquished-0.18-universal.zip is used.
Moreover I have Microsoft Visual C++ 2010 Redistributable Package (x86) installed.

I'm running out of solutions. sad.png

NB: Unvanquished 0.17 run flawlessly.
| Quote |
Re: Here's Alpha 18! -- omkarbait
Monday, 05 August 2013 16:04
I get this error when im connecting to training server, 'recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch'. Please tell me how to solve it? Can't wait to see the new mara :D
| Quote |
Re: Here's Alpha 18! -- ishq
Monday, 05 August 2013 16:51
"Tom" wrote:
When I try to run the game on Windows 7, I get the following error:
[ATTACH=CONFIG]393[/ATTACH].
It happens when installed with Unvanquished-0.18-windows-installer.exe or when Unvanquished-0.18-universal.zip is used.
Moreover I have Microsoft Visual C++ 2010 Redistributable Package (x86) installed.

I'm running out of solutions. sad.png

NB: Unvanquished 0.17 run flawlessly.

Try deleting the file inside the unv dir. If that fixes it, tell me, that must mean that something was messed on our end and I'll fix it.
"omkarbait" wrote:
I get this error when im connecting to training server, 'recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch'. Please tell me how to solve it? Can't wait to see the new mara :D

Make sure you're using the latest alpha.
| Quote |
Re: Here's Alpha 18! -- stalkermit
Monday, 05 August 2013 18:52
"kharnov" wrote:
New medistation model!

Pics or it didn't happen.
| Quote |
Re: Here's Alpha 18! -- kharnov
Monday, 05 August 2013 19:44
| Quote |
Re: Here's Alpha 18! -- arf
Monday, 05 August 2013 20:47
Looks good!
Only problem is that we're getting 'Syscall ABI mismatch' when connecting to tourney13 servers. Others seem ok.
Deleted ~/.Unvanquished/tourney13/ but to no avail.

Abridged crashlog.txt
Code:
Unvanquished 0.18.0 x86_64 Aug 5 2013 .... .... .... GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460 SE/PCIe/SSE2 GL_VERSION: 4.3.0 NVIDIA 319.23 ^8Syscall ABI mismatch GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460 SE/PCIe/SSE2 GL_VERSION: 4.3.0 NVIDIA 319.23 recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch OpenAL capture device closed. recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch

My friend also gets it with windows 7.
| Quote |
Re: Here's Alpha 18! -- ishq
Monday, 05 August 2013 21:28
Delete all vm pk3s from ~/.Unvanquished/main
| Quote |
Re: Here's Alpha 18! -- anomalous
Monday, 05 August 2013 22:14
Tournament servers haven't been updated yet pending possible rebalancing, though maybe they should be regardless of that so that people who are using Alpha 18 can connect to them.
| Quote |
Re: Here's Alpha 18! -- anomalous
Monday, 05 August 2013 22:21
The armour was opaque, but only from one side. From certain angles, the inside is visible – and, since the inside wasn't rendered, you would be able to see out through the armour. The change is to cause both sides to be rendered.
| Quote |
Re: Here's Alpha 18! -- banksy
Tuesday, 06 August 2013 06:13
Very Nice!
| Quote |
Re: Here's Alpha 18! -- Unregistered (guest)
Tuesday, 06 August 2013 10:18
Keep up the good work! :D
| Quote |
Re: Here's Alpha 18! -- tom
Tuesday, 06 August 2013 11:26
"Ishq" wrote:
Try deleting the file inside the unv dir. If that fixes it, tell me, that must mean that something was messed on our end and I'll fix it.
Delete msvcp100.dll solved the problem, thank you. We will have to modify the installer accordingly. granger.png
| Quote |
Re: Here's Alpha 18! -- icaro440
Tuesday, 06 August 2013 13:12
impressive, Xonotic must be scared.
| Quote |
Re: Here's Alpha 18! -- Unregistered (guest)
Wednesday, 07 August 2013 12:00
FreeBSD version Please! :D
| Quote |
Re: Here's Alpha 18! -- virus
Thursday, 08 August 2013 11:51
(still)downloading... (or at least trying to)
| Quote |
Re: Here's Alpha 18! -- Unregistered (guest)
Thursday, 08 August 2013 16:52
Just love this game, and excited about this new release!
Sadly, a launching error using Ubuntu 13.04 i386: Error during initialization. See "/home/ubu1304games/.Unvanquished/main/crashlog.txt" for details.
Delete all PK3s, throw toys out cot, or both?
| Quote |
Re: Here's Alpha 18! -- ishq
Thursday, 08 August 2013 18:02
Are you using debs to install? Also, could you post the full output of crashlog.txt in the the Troubleshooting forum?
| Quote |
Re: Here's Alpha 18! -- Unregistered (guest)
Friday, 09 August 2013 12:40
""" wrote:
Are you using debs to install? Also, could you post the full output of crashlog.txt in the the Troubleshooting forum?
Hi Ishq, thanks
| Quote |
Re: Here's Alpha 18! -- Unregistered (guest)
Monday, 12 August 2013 09:40
Using Ubuntu 12.04, there is an error installing the .pk3 :


$ sudo dpkg-reconfigure unvanquished-common
[...]
Donwloading from]
Downloading map-Eden-b3.pk3Â* to /var/games/unvanquished/main...
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
curl: (22) The requested URL returned error: 404
FAILED.
| Quote |
Re: Here's Alpha 18! -- viech
Monday, 12 August 2013 13:32
"Unregistered" wrote:
map-Eden-b3.pk3Â*
This looks like some form of encoding bug. I'll redirect this to someone hwo might know how to fix it.
| Quote |
Re: Here's Alpha 18! -- anomalous
Monday, 12 August 2013 13:51
Doesn't happen here… random thought – what locale are you using? Could you try sudo bash -x /usr/sbin/unvanquished-download-paks? (That will output what commands are being executed.) Could you then retry, prefixing the command with LANG=C?
| Quote |
Re: Here's Alpha 18! -- viech
Monday, 12 August 2013 14:52
It is also possible that the display bug has nothing to do with the file not found error you get. Are you in france? The french sourceforge mirrors have been out-of-sync in the past. So you might want to try downloading and installing the pk3 files to /var/games/unvanquished/main/ manually. You can find them here.
| Quote |
Re: Here's Alpha 18! -- Unregistered (guest)
Monday, 12 August 2013 15:21
""" wrote:
Doesn't happen here… random thought – what locale are you using? Could you try sudo bash -x /usr/sbin/unvanquished-download-paks? (That will output what commands are being executed.) Could you then retry, prefixing the command with LANG=C?

This works :
$ LANG=C sudo bash -x /usr/sbin/unvanquished-download-paks

Seems there is indeed an issue with using ubuntu with the french locale as I do. Thank you !
| Quote |
Username :
What is the name of the game that we are developing?:


Google+