And the beat goes off In the first week of June, our server went mysteriously offline to come back some days later but it was a bad omen… Around the second week the server went offline again, this time for much longer. So, what happened? Our hoster just bricked tons of servers at the same … Continue reading Undead and Unvanquished
So, it’s now one year since the previous “Are you ready” blog post was published, and now two years since alpha 0.50 was released! It’s time to tell some kind words. 🙂 A big thank-you to kharnov! First, we deeply thank our great great friend kharnov for all the years he spent with us working on … Continue reading Still on (space)tracks!
So, it’s September and it’s time to release Unvanquished alpha 0.43! Fixes! The most important thing to say, among many fixes, this release fixes two annoying bugs for users: The “download loop”, sometimes players were stuck downloading the same package endlessly while connecting to a sever with autodownload enabled. This is now fixed. The “red … Continue reading Unvanquished 0.43: join the game
So, a “Tremulous Classic” community map pack for Unvanquished was released. Here is a screenshot taken in game during a recent community game: You can download the “Tremulous Classic” community maps here : click! It’s a community map pack, they are not official Unvanquished maps, they are absolutely not a representative picture of the current … Continue reading A Tremulous déjà vu feeling…
Many Unvanquished maps are maps that exist on Tremulous too, either because the Tremulous mapper became an Unvanquished mapper and ported his map, or because the map was backported to Tremulous. This post is a comparison of how these common maps look on Tremulous and Unvanquished. To take these screenshots, Tremulous map were rendered by … Continue reading Tremulous/Unvanquished map comparison