Here’s our December release! We’re kicking off the holiday season with a new model, a map update, our new updater, and more of the usual code changes.
First off, on the art side we’ve got the new flamethrower model in, as well as the latest release of our map Forlorn. The flamethrower replaces the placeholder we were using, and is ready for both first-person and third-person viewing. Grill some aliens with it for Christmas! Forlorn now has some large spaces redone, showing off the continued development of that map and its associated texture pack.
Internally, more work has been done on the engine infrastructure, including work on binary messages, vectors, CBSE, and cvar code. Very little of that would be visible to the average user, but it’s crucial for our continued engine development, especially for other projects interested in using our engine. We’ve also fixed a couple of annoying bugs, including permanent surface flames and servers disconnecting players after a map vote. Also, dragoon barbs will now regenerate faster when you’re in proximity to boosters or creep, which we can tell has been a long-desired tweak!
We are also debuting our updater this release. It will be the preferred means of downloading our game, and, as the name would suggest, it would also be used to update it. The updater runs off Qt and is cross-platform, and it should be fairly easy for websites and package maintainers to distribute, since it wouldn’t be released monthly. Our goal with the updater is that you would just download that once, and use that to get the latest released version of the game. As of this release, we are dropping our usage of SourceForge and moving solely towards GitHub releases and our updater, which runs off our torrent host.