Unvanquished Development activity

Events from:

Unvanquished
Unvanquished
Monday, 20 August 2018
@Kangz
Kangz commented on issue Unvanquished/Unvanquished#1086 Aug 20, 2018

The fix for this would be to use WebAssembly but it would require a bunch of work to embed a WebAssembly engine and setting up a new process/sandbo…

@madscientist159
madscientist159 opened an issue in Unvanquished/Unvanquished Aug 20, 2018
Only compiles / runs on Intel/AMD (x86) #1086

Looking through the codebase it would appear that there is a major assumption, introduced with NaCL, that this game will only ever run on Intel and…

Unvanquished
Unvanquished
Monday, 13 August 2018
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

I'm on freenode and discord using the illwieckz nickname. Note that I'm in holidays so I'm not as much available as usual. The slipher's nickname o…

@miramardesign
miramardesign commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

will do. I got the cmake built , did some other build targets in visual studio . will take another look at it this weekend if i feel up to it. You …

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

@miramardesign Say I’m a front end Dev but I’ve done backend stuff and played thousands of hours of trem. Is there a super small feature I could t…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

Just a small error there: Download the files from the list here and put them in the /path/to/Unvanquished/pkg/unvanquished_src.dpkdir directory. …

Unvanquished Assets
Unvanquished Assets
Sunday, 12 August 2018
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-voices_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-weapons_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-players_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-ambient_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-forlorn_src.dpkdir Aug 12, 2018
1 commit to master
Unvanquished
Unvanquished
Monday, 06 August 2018
@miramardesign
miramardesign commented on issue Unvanquished/Unvanquished#1085 Aug 6, 2018

great, will do. happy to start on the html-css end and try other things once i get setup.

@isuhao

Google Breakpad fork for Unvanquished with jon.turney's MinGW support patches.

C++ Updated Dec 9

@DolceTriade
DolceTriade pushed to Unvanquished/updater2 Aug 6, 2018
1 commit to master
  • @DolceTriade 7dacbc7
    Add missing QDebug include to main.cc
@slipher
slipher closed an issue in Unvanquished/Unvanquished Aug 6, 2018
layoutload and game over #613

If a layout is saved when the game is over, every time it is loaded it will end the game immediately. eg. wait for game to end. /layoutsave a1 Then…

3 comments
@slipher
slipher commented on issue Unvanquished/Unvanquished#613 Aug 6, 2018

The g_neverEnd cvar was added to solve this issue.

@slipher
slipher commented on issue Unvanquished/Unvanquished#635 Aug 6, 2018

Poor animation interpolation was fixed in #895.

@slipher
slipher closed an issue in Unvanquished/Unvanquished Aug 6, 2018
Animations aren't very smooth #635

No interpolation, it seems.

11 comments
@slipher
slipher commented on issue Unvanquished/Unvanquished#1085 Aug 6, 2018

I was worried the other day we might be running out of Trem nostalgiacs to develop our game, glad to see I was wrong 😛 If you want to do literal fr…

Unvanquished
Unvanquished
Sunday, 05 August 2018
@miramardesign
miramardesign commented on issue Unvanquished/Unvanquished#1085 Aug 5, 2018

Okey. Say I’m a front end Dev but I’ve done backend stuff and played thousands of hours of trem. Is there a super small feature I could try to impl…

@slipher
slipher commented on issue Unvanquished/Unvanquished#1085 Aug 5, 2018

Are you doing something like... Click in the window during map load Get dialog box saying "daemon is not responding, do you want to close it?" Cho…

@miramardesign
miramardesign opened an issue in Unvanquished/Unvanquished Aug 5, 2018
daemon.exe crashes hangs in windows. maybe multimonitor issue between map loads #1085

Program runs well but changing map, has issues The program daemon.exe version 0.0.0.0 stopped interacting with Windows and was closed. To see if mo…

Unvanquished
Unvanquished
Saturday, 04 August 2018
@slipher
slipher opened a pull request in Unvanquished/updater2 Aug 4, 2018
+48 -8
@slipher
slipher deleted branch slipher/stuff at Unvanquished/updater2 Aug 4, 2018

Updated Aug 6

@slipher
slipher pushed to Unvanquished/updater2 Aug 4, 2018
2 commits to master
  • @slipher e61df61
    Make starting the game work when the engine path contains a space
  • @slipher c62f0ef
    Restore the old organization and application names and instead use th…
  • 2 more commits »
Unvanquished
Unvanquished
Friday, 03 August 2018
@isuhao

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

C++ 393 Updated Aug 10

Unvanquished
Unvanquished
Thursday, 02 August 2018
Unvanquished Assets
Unvanquished Assets
Tuesday, 31 July 2018
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-forlorn_src.dpkdir Jul 31, 2018
2 commits to master
Unvanquished Assets
Unvanquished Assets
Sunday, 29 July 2018
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-thunder_src.dpkdir Jul 29, 2018
2 commits to master
@illwieckz
illwieckz pushed to DaemonEngine/Urcheon Jul 29, 2018
1 commit to master
  • @illwieckz b8d2434
    use -dirty instead of +dirty to be smaller than a commit number (sepa…
Unvanquished Assets
Unvanquished Assets
Saturday, 28 July 2018
@illwieckz
illwieckz pushed to UnvanquishedAssets/UnvanquishedAssets Jul 28, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/tex-tech_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/tex-ej01_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-yocto_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-thunder_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-station15_src.dpkdir Jul 28, 2018
2 commits to master
  • @illwieckz 39af94b
    wording
  • @illwieckz 7e03c0e
    enable specular/normal maps on mundo tree2 model shader
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-plat23_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-perseus_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-chasm_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-antares_src.dpkdir Jul 28, 2018
2 commits to master
@illwieckz
illwieckz pushed to DaemonEngine/Urcheon Jul 28, 2018
2 commits to master
  • @illwieckz 081f23a
    avoid useless “if true; return true; else return false” statements
  • @illwieckz 228a62d
    add support for dirty flag in git-based version number
@slipher
slipher commented on pull request DaemonEngine/Daemon#117 Jul 28, 2018

It would be easy enough to support both ways (with and without -uri). At this time though, there seems to be little point in having multiple ways t…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#117 Jul 28, 2018

I have a mixed feeling about that. On one hand I clearly prefer being able to pass only one argument (the uri) like other engines do (etlegacy etc.…

Unvanquished
Unvanquished
Friday, 27 July 2018
Unvanquished
Unvanquished
Thursday, 26 July 2018
@slipher
slipher deleted branch slipher/stuff at Unvanquished/updater2 Jul 26, 2018

Updated Aug 6

@slipher
slipher pushed to Unvanquished/updater2 Jul 26, 2018
2 commits to master
@slipher
slipher merged a pull request in Unvanquished/updater2 Jul 26, 2018
+61 -19
Unvanquished
Unvanquished
Wednesday, 25 July 2018
@slipher
slipher opened a pull request in Unvanquished/updater2 Jul 25, 2018
+61 -19
@slipher
slipher pushed to Unvanquished/updater2 Jul 25, 2018
2 commits to slipher/stuff
Unvanquished Assets
Unvanquished Assets
Sunday, 22 July 2018
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-station15_src.dpkdir Jul 22, 2018
1 commit to master
  • @illwieckz c2a260f
    Lloyd Morris licenses large tree under CC By-SA-3.0
@illwieckz
illwieckz pushed to UnvanquishedAssets/tex-ej01_src.dpkdir Jul 22, 2018
1 commit to master
  • @illwieckz 9e98039
    option B compliance, thanks a lot for making it possible
Daemon Engine
Daemon Engine
Saturday, 21 July 2018
@slipher
slipher commented on pull request DaemonEngine/Daemon#115 Jul 21, 2018

This should be more or less done now.

Unvanquished
Unvanquished
Monday, 16 July 2018
@slipher
slipher pushed to Unvanquished/Unvanquished Jul 16, 2018
2 commits to for-0.51.0
  • @slipher f35b402
    Change log statements using the format string "%s" to print the strin…
  • @slipher 4f3ea65
    Permute yet again the librocket destructors.
@slipher
slipher merged a pull request in Unvanquished/Unvanquished Jul 16, 2018
@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1084 Jul 16, 2018

I don't know if it's enough but using this patch I have not yet managed to crash the game. Good job.

@illwieckz
illwieckz pushed to UnvanquishedAssets/tex-vega_src.dpkdir Jul 15, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/tex-common_src.dpkdir Jul 15, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-vega_src.dpkdir Jul 15, 2018
1 commit to master
@slipher
slipher commented on pull request DaemonEngine/Daemon#115 Jul 15, 2018

Well I added cvars controlling the log suppression parameters. It's kind of ugly though.

Unvanquished
Unvanquished
Saturday, 14 July 2018
@illwieckz
illwieckz merged a pull request in Unvanquished/updater2 Jul 14, 2018
Do not hardcode ~/.local/share, use [~/.config]/unvanquished/updater.conf path, etc. #13

Do not hardcode ~/.local/share it can be overriden by $XDG_DATA_HOME use QStandardPaths use ~/.local/share/unvanquished/base instead of ~/.local/s…

+51 -5
5 comments
@illwieckz
illwieckz pushed to Unvanquished/updater2 Jul 14, 2018
2 commits to master
@slipher
slipher pushed to DaemonEngine/Daemon Jul 14, 2018
2 commits to for-0.51.0
@slipher
slipher merged a pull request in DaemonEngine/Daemon Jul 14, 2018
+234 -138
@slipher
slipher opened a pull request in DaemonEngine/Daemon Jul 14, 2018
+234 -133
@slipher
slipher commented on pull request DaemonEngine/Daemon#115 Jul 14, 2018

I'm going to commit the stuff not directly involving log filtering so the PR does not accumulate too much cruft.