Search found 19 matches

by Sixthly
Tue Jul 10, 2012 1:06 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Forward Slide
Replies: 25
Views: 19922

Re: Idea: Forward Slide

I think that Grangers should be able to fly through walls and instant build.

by Sixthly
Thu Mar 22, 2012 4:17 pm UTC
Forum: Troubleshooting
Topic: couldn't see my weapons
Replies: 3
Views: 4638

Re: couldn't see my weapons

KenuR wrote:

I got this error on Niveus, on startup and I wasn't able to see any of my weapons for the duration of the game.

Is this bug occurring on the vanilla renderer after the first game? If so it should be fixed for alpha 2.

by Sixthly
Mon Mar 19, 2012 10:21 pm UTC
Forum: Ideas & Suggestions
Topic: Alternate game modes?
Replies: 27
Views: 25691

Re: Alternate game modes?

"Team Deathmatch" makes it sound like a killwhore fest where the main objective is racking up kills. I think something like "Annihilation" makes more sense, since the point is to destroy spawns and kill all the humans/aliens. "Team Annihilation" does make a lot more se...
by Sixthly
Mon Mar 19, 2012 8:00 pm UTC
Forum: Ideas & Suggestions
Topic: Alternate game modes?
Replies: 27
Views: 25691

Re: Alternate game modes?

In regards to bomb mode, if the bomb is implemented as a buildable object then the countdown should not start until either both teams have built a bomb, or N minutes after the first bomb has been built. Whichever comes first. Otherwise the team to build a bomb first is guaranteed victory by camping....
by Sixthly
Sun Mar 18, 2012 8:20 pm UTC
Forum: Troubleshooting
Topic: unvanquished 0.2.5 error
Replies: 2
Views: 4174

Re: unvanquished 0.2.5 error

Alternatively, set "Pure" to "Off" on the Create Server screen.

by Sixthly
Sat Mar 17, 2012 7:23 am UTC
Forum: General Discussion
Topic: Unvanquished FAQ Thread!
Replies: 20
Views: 19649

Re: Unvanquished FAQ Thread!

I know that maps can be created with either GTKradiant Netradiant or Darkradiant, but which program are your mappers using exactly? Sorry, I'm not too sure on the specifics with mapping tools. You'll have to wait for someone else to answer that. Are you planning on replacing current guns/classes/bu...
by Sixthly
Sun Mar 11, 2012 9:39 am UTC
Forum: General Discussion
Topic: Tremz/Unvanquished
Replies: 5
Views: 7041

Re: Tremz/Unvanquished

It is possible to change the GitHub name but we only get one name change, so it won't be done until the first (stable) release to make sure that it's the name we will stay with.

I would estimate that we have between 30-40 people directly contributing to the project in different ways.

by Sixthly
Thu Mar 08, 2012 1:33 am UTC
Forum: Troubleshooting
Topic: Upcoming Bugfixes
Replies: 2
Views: 3974

I've made a blog post instead. Please see: Upcoming Bugfixes

by Sixthly
Wed Mar 07, 2012 6:29 am UTC
Forum: Troubleshooting
Topic: Upcoming Bugfixes
Replies: 2
Views: 3974

Upcoming Bugfixes

Hello everyone, Unvanquished Development will be releasing updated binaries over the coming days to address the majority of issues that players have been experiencing with our alpha release, which was released on the 29th of February. Upcoming bugfixes: Mouse sensitivity will now function correctly....