Search found 103 matches

by Warvinc
Thu Mar 20, 2014 10:19 pm UTC
Forum: Models
Topic: Armoury
Replies: 76
Views: 61420

Re: Armoury

HEEY!

So I think I'm done with the Lowpoly(3800 triangles)

there's a lot of detail I can do with normalmap BUT if you want something done in the modelling instead of normalmap,tell me now,since it's pretty low poly count for now.

Also tell me if there's something wrong thanks!

by Warvinc
Fri Mar 14, 2014 12:16 am UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

I'm a wonderful goose :O!This week I'm really busy at work we need to deliver the task we made so, I don't really have the time to work on the armoury,next week I'll try to send you an update! :grenade:

by Warvinc
Wed Mar 05, 2014 11:54 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

Okay I sent them!

by Warvinc
Wed Mar 05, 2014 11:13 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

So!I've tried different color but the best was still a lighter grey,also changed the label :)

Oh and yes,all my smoothing groups are good so I'll start the armoury tomorrow if there's no other change for the drill! Just tell me what you think and I'll send the new textures to kharnov!

by Warvinc
Tue Mar 04, 2014 11:06 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

I've modified the texture/spec/emissive like you did,less dirt/scratch,some labels.darker spec.

Now I just need to know if I need to modified the model(maybe more edge to make it more round) and normal map depending on how it's going on with you engine :P

by Warvinc
Fri Feb 28, 2014 5:41 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

No problem I'll wait,do you want me to send the textures again in case they are at a lower quality like the normal map?

by Warvinc
Fri Feb 28, 2014 4:49 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

Well I prefer reworking the textures because you modified only the TGA but not the PSD including the layers,which mean it's a big problem for me to rework on it!

Oh and yes I need TGA please!

by Warvinc
Fri Feb 28, 2014 3:25 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

Okay what I'll do is redo every normal map again and smoothing groups,so after that if there is any problem,we'll know there is a problem with export or something,so I'll wait before starting the other task(armoury)but I want it so put it on hold for me :P It's weird because I did the same thing wit...
by Warvinc
Fri Feb 28, 2014 12:18 am UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

Like I said before,my high poly is reaaaalllyy high,so it's not the problem. the problem is that it won't be possible to make it more ''round'' only with a normal map,like the exemple right here: http://www.chrisalbeluhn.com/Normal_map_tutorial/Image_31.jpg If you want it more ''round'',I need more ...
by Warvinc
Thu Feb 27, 2014 11:50 pm UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 122158

Re: Drill (2)

I want your thought too but I think that yes it is way better! I just want to say that making a perfect normal map for a cylinder is impossible(I read a lot on it because I wasn't sure)so I've tried doing the best I can! Next time,I'll just need to put it more high-res with more sides if you think w...