goosed? O_O
update on the arms, still doing some polish on it!
goosed? O_O
update on the arms, still doing some polish on it!
Fantastic!
Awesome. Will it be powered suit or just an unpowered heavy armor?
JOURNEYMAN wrote:Will it be powered suit or just an unpowered heavy armor?
Can you elaborate? It will certainly not stop working when the reactor is down.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
finaly fishin the metal parts, will make the details of the darker part tomorrow, then start the paiting!
So envy right now! I really like how it looks!
This is how a battlesuit looks like! Great job so far!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Yeah it looks quite good!
However comparing with the concept art I feel the shoulders are less square-y, then ankle is a bit narrow. Overall it makes the battlesuit look less bulky and less badass, at least for me.
Also the knees look like they are a bit low for a real person (or they would need to bend in the dark spot, making it vulnerable).
kangz, i agree with the ankle, made then a little bigger.
the shoulder i was making then bigger, and i reduced the size on the modeling because it was looking off, they were not conecting with the overall shape of the rest the body.
the kness, they will rotate the top part will keep his position, and the parts bellow will rotate, it will for sure expose and have some vulnerabilty spots. but will not be close to the dark part right above the knee. will make some simulations on the low poly version!
actualy just made a quick preview on phosthop of how i imagine it would work.