Re: New advanced map editor for Quake engines: TrenchBroom
Beta 2.0 out now:
http://kristianduske.com/trenchbroom/downloads.php
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Beta 2.0 out now:
http://kristianduske.com/trenchbroom/downloads.php
Not sure as there's been a lot of work on NetRadiant lately, I'd be willing to give it a try at some point and report back.poVoq wrote:Anyone tried this recently? It seems like Quake3 patches are mostly supported now?
https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
I updated our work-in-progress gamepack for TrenchBroom.
This is what I now get, here loading the Unvanquished Parpax map:
Loading files from DPK works but it doesn't support CRN, Webp image formats and IQM model formats yet. I haven't tried to load a map with source dpkdir as the issue for pakdir implementation is still open.
This is promising though, entities are supported (I used the Netradiant .ent
format), map geometry and entity sizes look correct.