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SMG

Posted: Tue Nov 19, 2013 6:23 pm UTC
by Viech

Have a look at the concept and the model thread.

Image

The SMG needs shooting and reload animation for both first and third person perspectives (using high and low poly model respectively).


Re: SMG

Posted: Sun Jun 29, 2014 1:03 pm UTC
by Viech

Burning Ice is going to animate the SMG:

Burning Ice wrote:

Hello gaming people!

I'm Russ, and I've recently joined your team as an animator, and it has been requested that I share my first project with you.

Here is a quick test render of the SMG reload. The holster, draw, fire, and idle animations are done as well, and I'll see if I can render them out in the next day or so.

https://www.youtube.com/watch?v=FUmebNQ4aSM

Glad to be aboard :grin:


Re: SMG

Posted: Sun Jun 29, 2014 1:53 pm UTC
by Viech

So, this is looking really good to me and it seems like you're matching the current ingame reload time of 2000 ms rather accurately, too. Not much to say except for: Keep it up! Can't wait to see the other animations. :smile:

The SMG currently shoots once every 80 ms by the way.


Re: SMG

Posted: Mon Jun 30, 2014 4:36 am UTC
by Burning Ice

https://www.dropbox.com/sh/69phyvsgzb08 ... 5St48wQKha

smg.md5 and max files for anyone who's interested


Re: SMG

Posted: Mon Jun 30, 2014 5:13 am UTC
by Ishq
phpBB [video]

Initial ingame video test. Sorry for my shitty video capturing.


Re: SMG

Posted: Mon Jun 30, 2014 1:28 pm UTC
by gavlig

I see the potential! Nice job!


Re: SMG

Posted: Mon Jun 30, 2014 7:31 pm UTC
by Viech

I have no idea how one would make such a psychodelic video with simple recording tools. Ishq, can you provide a pk3? Or were code changes necessary?


Re: SMG

Posted: Mon Jun 30, 2014 8:58 pm UTC
by Ishq

Please Viech, flattery will get you nowhere. You have no idea what I'm capable of. Here's the pk3 https://www.unvanquished.net/~modi/smg_ ... -05-34.pk3. No code changes were necessary in the making of this pk3, although I can confirm quite a few grangers were killed.


Re: SMG

Posted: Sun Aug 03, 2014 10:28 pm UTC
by gavlig

Guys, i need a pk3 with current smg scale and position in order to fix rifle firing animation and place dude's hands in right positions.


Re: SMG

Posted: Mon Aug 04, 2014 11:39 am UTC
by Viech

The latest I got is a .pk3dir.7z without a version string containing potential extra files and a md5 version of the SMG of unknown date and origin. I refuse to even redirect that. (If you're really sure you want your system to be tainted by badly packaged assets hook me up on IRC. I cannot approve of this but I will tolerate your decision.) :tongue: