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Re: Drill (2)

Posted: Tue Feb 25, 2014 4:44 am UTC
by kharnov

Here's a view on Parpax. What's up with the flat edges where it should be round? Could it be something with the normals?

Image


Re: Drill (2)

Posted: Tue Feb 25, 2014 6:23 am UTC
by kharnov

Oh, nevermind. It was exported wrong. We will have new shots for you shortly.


Re: Drill (2)

Posted: Tue Feb 25, 2014 6:36 am UTC
by Ishq

Re: Drill (2)

Posted: Tue Feb 25, 2014 11:07 am UTC
by Warvinc

Yeah it looks weird,the smoothing group are wrong and the normal map too I think!Pretty sure it's the export because it looks okay in marmoset :)

(even the last one)


Re: Drill (2)

Posted: Tue Feb 25, 2014 1:11 pm UTC
by Viech

I will do some high quality shots for you later. Ishq's graphics settings and map choice are subpar for promo material. :tongue:


Re: Drill (2)

Posted: Wed Feb 26, 2014 8:28 am UTC
by Ishq

When you export the obj, is there an option to preserve smoothing groups or preserve vertex normals? It seems those aren't preserved when we import them in our modelling programs. If those aren't preserved we can only do flat shading or force all surfaces to be smooth, which may not be what the original model was (and may explain why my exports look different).


Re: Drill (2)

Posted: Wed Feb 26, 2014 11:10 am UTC
by Warvinc

Oh...maybe I didn't check this options,weird,I'll take a look to it when I come back home,I'll send it back to Kharnov!


Re: Drill (2)

Posted: Wed Feb 26, 2014 10:02 pm UTC
by Warvinc

Done!I send it to Kharnov!


Re: Drill (2)

Posted: Wed Feb 26, 2014 10:09 pm UTC
by kharnov

Received, thanks! Forwarded to the appropriate people.


Re: Drill (2)

Posted: Thu Feb 27, 2014 12:51 am UTC
by Ishq

Yeah, i think that was it. Could you take a look and see if it looks good?

Image
Image