Mass Driver

Models and textures for players, weapons and buildables.
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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Mass Driver

Post by Viech »

kharnov wrote:

[The Mass Driver] is the sniper rifle of the human team. It […] has a zooming effect that should ideally be reflected on the model's scope. Since it uses clips, the weapon must be reloaded, and will thus require the first-person hands. Animations required would be firing, reloading, and idle. With the design of the weapon, we are satisfied with the current idea of it, but we strongly desire a more detailed revision of it. However, you are welcome to add your own personal touches to it, or even propose a different design if you are feeling bold. Either way, we can provide you with the model and its textures so that it can be examined in closer detail. Alternatively, you can simply observe it in-game to get a feeling for how it looks and works.

If you feel the current model isn't a good basis or you need more inspiration, say so and I can reassign the Mass Driver to a concept artist.

Third-person view:

Image

First-person view:

Image

Scope:

Image

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Mass Driver

Post by Viech »

Status changed to draft, alex_bo is currently working on a new concept.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Mass Driver

Post by Viech »

Status changed to aborted since we have a new concept, here is the model assignment: Sniper Rifle.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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