janev wrote:Yes. Afaik trem started around 2001(I don't know when it first became playable), with the standalone released in 2006.
I already know that, but i wasn't sure about the game having released a 'decade' ago. I knew about the forums' first post through a person who decided to post on the oldest topic in existant, from 2001.
Only game versions i remembered was:
0.6 [maybe i was halucinating, maybe my memory's foggy, it's the one with the green overmind i think]
1.0 [Hovel still costs bp at the time]
1.1 [Standalone]
1.1-Lakitu7/Tremfusion/TJW/P-G-QVM etc. [Added features such as !help and !admintest and !slap etc.]
gpp(1) [A tremulous 1.1 mod accessed by doing /connect dev.tremulous.net or something like that]
gpp(2) [Requires another executable to play, and runs on /list2 on the masterlist]
TremZ [Currently failing to gather players, has no servers AFAIK]
Unvanquished [You're on its forum right now!]
WhiteTech wrote:Hmm have you ever played the original game, Tremulous? As of right now, most of the game comes from Tremulous, as of tremulous 1.1 a Dretch (the alien you start off with) was very powerful vs humans with no armor. they did 96 damage per head shot. They have since tried to balance things with Tremulous 1.2. With (some say) little success.
As for the touching attacking thing, only the Dretch does that, because the dretch is all about speed, and I wouldn't want to miss a single important bite. It's not a hit a run alien. It's kill and be killed eventually mostly with the dretch.
Dretch in unvanquished is the same as the one in gpp as far as i know. My maths are shown before this post somewhere.
Btw, i do have a tremulous mod where you have an optional secondary bite that is stronger than the primary "autotrigger" style, but works like a painsaw so you'll have to keep touching for it to actually do significant damage :D Trust me, the triggerbot style is easier. That is, if the human knows how to dodge and you have standard aim, unlike [H2SO4]PaN16 or UG*CHUCK.
Also, there should be something in the tutorials saying "any class below dragoon is highly recommended to dodge/strafe side to side in battle." On the other hand, the unlagged doesn't work well for me on NA1 so this doesn't really effect me if the dretch is travelling linear or not :/